The research team behind an innovative study into digital learning for children will be commended for its work at a prestigious global computing conference.
Cutting edge software developed at Newcastle University is teaching children how to learn.
The Digital Mysteries programme works using state-of-the-art technology to encourage Key Stage 3 and Key Stage 4 children to work together and to think creatively about their answers and the way they work.
The aim is to reignite a child’s love of learning that can become forgotten in the classroom due to the pressures of targets and exams.
Talks from experts in sensors, communications and data analysis
Identifying issues and solving problems in sensor design and application
PhD poster competition for best sensor design and best use of sensors
Research in the Wild 2012
Expression of interest:
The Research Councils UK Digital Economy Theme is supporting research to rapidly realise the transformational impact of digital technologies on aspects of community life, cultural experiences, future society, and the economy.
Closing Date: 18-04-2012
Further Details: http://www.epsrc.ac.uk/funding/calls/open/Pages/researchinthewild.aspx
The project is exploring the "problem" of digital rights management for digital art and new concepts of "originality" with respect to digital artworks which will hopefully better sustain the artists producing them. In simple terms, can we create digital technologies for digital artworks that make a meaningful distinction between an "original" and a "copy".
Lead: Pete Wright Patrick Olivier, and Feng Li
JISC Is seeking bids in the Management of Research Data. This is within three strands:
Strand A: Institutional Research Data.
Strand B: Research Data Managment for Projects / Departments
Strand C: Integrated Research Data Management Planning Tools for Institutions
Further details: www.jisc.ac.uk/fundingopportunities/funding_calls/2011/06/managingresearchdata.aspx
Stroke frequently damages the area of the brain controlling movement; as a consequence thousands of people each year develop weakness down one side. This has a major impact on their lives because everyday activities require two hands. The brain can relearn control of the weak arm, but this needs frequent therapy over many months. There are not enough therapists to provide this on a one to one basis and fewer than 20% of patients regain independence.
VERITAS aims to develop, validate and assess an open framework for built-in accessibility support at all stages of ICT and non-ICT product development, including specification, design, development and testing. The goal is to introduce simulation-based and VR testing at all stages of product design and development into the automotive, smart living spaces, workplace, infotainment and personal healthcare applications areas. The goal is to ensure that future products and services are being systematically designed for all people, including those with disabilities and functional limitations.